Thursday 25 July 2013

Beowulf: a closer look. Kudos to Colin Dunn, 2300AD's writer/line manager for supplying me with his detailed fractal-based world map. I used a high resolution satellite photo of Australia to provide a more realistic set of land features. However, some community members felt that it looked a little too barren. I think I'll do a follow-up with some added coastal vegetation.

Tuesday 23 July 2013

Beowulf -- a new planetary modelling scheme


I'm still struggling with realistic HD planet models, or more specifically their materials. Hugely complex interplay of light and atmospherics. Lots of little understood effects being applied thanks to some decent online tutorials.

I don't seem to be able to make my clouds full bodied and also subtle, cloud layers see to be either ghostly or ghastly over-the-top.

Onward and upward!