Monday, 3 February 2014
A poem is never finished, only abandoned. ~
So I've done a presentation render of the Kennedy, thus far. Finished then? Never, but sometimes finished enough. In this case there are some tweaks before she moves to the paint shop. Missing turrets on the forward section, a piece of cable work that 'sets off' that 'neck' between the nose and the spin section. The odd nip and tuck.
Saturday, 1 February 2014
|Blender in action - this is my standard modelling layout. Good isn't it?|
|Going in for the (detail) kill|
So what about the Kennedy? Tonight I made solid progress on the surface details and made some decisions on where my design parts company with the references. Turrets are mostly in place. Whilst I've kept the general layout of Laurent's drive section I'm holding off actually fitting a thrust nozzle. I tried to make the turrets a little less sexy with the bulbous emitters rather than barrels. This may need to change - I'm still making my mind up about approach.
Tomorrow, if I get scrape the time I'll have this ship modelled to completion. Horrah!
Thursday, 30 January 2014
Laurent Esmiol's fantastic interpretation is impossible not to reference - although I think Ian Stead's more recent Sketchup work offers plenty of valuable lessons too -- and a reminder about the turrets. I'm finally approaching the fine-detail stage of the build which will definitely be the hardest part for me as I find blender doesn't allow me to use entrenched workflows and build strategies.
If I'm happy with the model I'll do a proper job of the texturing and lighting and maybe even aim for a short animation.
|Close to finishing the main parts. Fine details, next.|
|My first ever Kennedy - created in Caligari trueSpace (1998ish)|
Sunday, 26 January 2014
Sunday, 19 January 2014
Still lots to do. Those spin arms look awfully spindly, especially when compared with those on Tom Peters' rather more muscular original design. I still feel like I want to stretch the model a tad. Maybe 10-15 to give it a slightly less stunted look. Tons more detail required.
Limited time. 2+ hours of Blender polygon bashing. I wanted to tackle one of the simpler 2300AD starships. Looking a little squat but the 7:1 ration between length and average width broadly fits with the GDW write-up.
I'll complete the basic form, add some more details then get this sucker textured. Then what? Arcturus Station, maybe...